By, uav-jp 14/07/2022

"Judge Eyes" developers talk!Special interview that you will want to play again if you read it / Part 2 [Dengeki PS] -Chillery PlayStation

 Takuya Kimura plays the protagonist, Takayuki Yagami, and not only gamers but also casual layers involved, and the latest work of "Ryuga Like Studio", which is still a long -selling "JUDGE EYES (Judge Eyes): Reaper's will."

 This time, following the first part, we will deliver the second part of the long interview with 10 production staff (& producer Kazuki Hosokawa on the way).In addition, since the contents are spoiler (including Fushiji), please be careful if you have not yet cleared it.(The interview will be held on January 11).

⇒ Click here for the first part of the interview

Many productions that were not in the script were added

――I would like to ask if you have a critical production in the event scene.Among fans, the chase scene on a skateboard is cool, but it looks like a certain detective manga and is popular.

All: (laughs).

Yoshida: That's a bitter measure (laughs).

▲ディレクター 吉田幸司氏

Uehara: No, that's not the case.I was trying to make a showstare place firmly (laughs).

▲アクションパート企画チーフ 上原康輝氏

Yoshida: If you talk about this, the chase will be a little exciting as a game, so when I wondered what to do to make it interesting, the order I issued from me, "I don't want to add more systems, but cool.I just need to see the picture anyway. "That scene was just a year ago and made an order to add such a scene of such a production.

Ando: At first there was a keyword that looks more like Parcour.

▲キャラクター制作チーフ 安藤俊周氏

――It's a guy who jumps over the fence and handrails to acrobatic.

Ando: There are actions that overcome people and overcome fences in Chase, but I wonder if that kind of thing is a remnant in that part.

Hosokawa: Originally, there was a hero image that he knew every corner of Kamuromachi, who lived in Kamuromachi and flew around in Parkour Action.In fact, the settings are alive for acrobatic movements in the battle.At first, there is a draft to replace the operation characters and respond to the specialty field, which remains as a character change in Saori.

Ando: Speaking of Parkour, there is a cool scene where a theft team that can be chased by a police officer at the beginning escapes in Parcour Action, but the dead body that has been featured in the early morning is reflected in a quiet scene in the early morning.I thought that contrast was personally good in the event scene.

――You can see the situation that is happening in Kamuromachi, and I feel something like the ghost of the event and the drop of movement.

Shimohara: Speaking of the event scene, it is a series of productions from the last trial to Kamuromachi and going to the drug discovery center.

▲サウンド制作チーフ 下原史義氏

 In particular, the production of the drug discovery center is performed in various ways.For example, trying to immerse yourself in the scene according to the flow of user emotions, such as stopping the song in a place that explodes and falls from the corridor, is a part that is particular about the sound.

 The difference between the static and the movement of the production is intense, the development is spacious, and the scene is a very cool part.In fact, this scene had a fairly detailed order of Furuta.Here, this kind of effect is made, the song flows behind the scenes, like this, and finally, the hallucinations of the hallucinations are gradually restored.I think it was a scene that was impressive for users.

Hosokawa: When I played the scene in an unfinished state, I really got goose bumps.

Tokuga: It may be a bit away from the game, but I think the end roll was a new attempt.

▲ゲームシステム設計 時枝浩司氏

―― That production was good.The ending credit atmosphere of the drama, I felt like I finished watching one drama.

Yoshida: It's impressive that it was created in that short period of time (laughs).Well, it's time than the production period.

Tokuga: It was like "Do you want to do it now?" (Laughs).Just before the master up.

Hosokawa: The opening was also unfinished.

――Eh, is the opening feeling quite hard after the opening?

Hosokawa: Isn't it the last?After you have finished making other elements.

―― Certainly, you have to scatter various keywords, but there is also an adjustment of how much spoilers can be added.

Hosokawa: Everyone knew, so I thought, "Isn't this too spoiled?"

Uehara: That's right.Looking back after clearing, it's actually a spoiler on parade (laughs).

Someya: Speaking of the ending, I wanted to do something interesting at the end, so I suggested from the design side, "I want to do something different this time."When I showed the production I proposed to Nagoshi at first, it was a production that I looked for a cat in various reasons.

▲アートディレクション/デザイン統括 染屋直樹氏

――By the way, is there a reason why cat pushing in various places this time?Are there many cats lovers?(smile)

Yoshida: I think there is such a thing, but it's just easy to use.Instead of using a cat as a whole, if you can put something here, you will be able to put a cat.

―― Even if an important survey scene starts, if you hear the cat's voice, you will check it first (laughs).

All: (laughs).

Yoshida: I couldn't find anything interesting in search mode, so I decided to search for a cat when it came to it.When you want to decorate the interior items, you want to decorate them and say, "I want to put a cat."That's because the interior is in charge, so no one says, "Cat is ...".Among them, the ending cat was what Nagoshi said.

――It's a result of the cat.

There is a Kamuromachi that does not feel like a reuse

―― The Kamuromachi, which is the stage of this time, is a poem of six life like Ryu.How did you try to change it from?

Someya: Regarding Kamuromachi, I wanted to look different from "Dragon Like".Therefore, the important thing was to make a picture using LUT (lookup table).For example, one color is reduced a little, and the picture is made to emphasize two colors.After that, a new drone race has been added this time, so we will make the terrain into something that is easy to play.

――The drone race course also uses the terrain in the game as it is.

Someya: From Kamuromachi of "Dragon Like 6", the position and size of the streetlights are changed according to the drone race.After that, it is a new attempt to climb the wall by action or get on the bonnet of the car.

Atsushi: It was talked about being able to climb the bonnet of the car, but as the player's freedom has increased, the engine around has been enhanced.Finally, the escalator of the Millennium Tower moved (laughs).

▲“ドラゴンエンジン”開発チーム統括 厚 孝氏

All: (laughs).

Uehara: When I moved over 13 years, it was exciting in development (laughs).

Atsushi: The escalators of Kamuromachi were all under construction or in cleaning, but they finally moved.If you defeat the enemy there, it will be carried together.I wonder if it finally worked as an engine.

Shimohara: In fact, I was astonished by the escalator moving, and the sound was "let's make a sound" (laughs).It is quite familiar and hard to understand, but it has a firm sound.

Hosokawa: There was a sound from the escalator!?

――It's unless you say that (laughs).

Yoshida: Even if you go down, the enemy runs backwards and climbs up, but it can be difficult because it moves.

Hosokawa: At the early stage of the Kamuro -cho, when I was worried about using or not using Kamuromachi, I decided to use it because there were more judgments that I should use.On the other hand, I knew that there was a negative reaction of using it or getting tired.

 We talked with everyone how to solve such expectations.As I mentioned earlier, I approached the dystery from the early stages of the change in painting using LUT and the Look.

 In addition, Yagami is a person who grew up in Kamuromachi and lives in Kamuromachi, so you can move freely from corner to corner of Kamuromachi.That is why it was an answer to reduce the feeling of reusability to enhance the back roads that were not used in the previous "Dragon Like" and the inside of the building.

 So, when it came to how to expand, surprisingly, the number of places that could be reached at the time of "Dragon Like 6" was increasing significantly.Just because it was not used much.In this work, there are quite a few places where people who played "Dragon Like 6" are surprised that they can go to this place, but they have already been able to go.

Yoshida: Cafe Mijole was also included at the time of "Dragon Like 6".

Hosokawa: So, then, everyone will try to use assets.As a result, I thought that it would help you feel more like a reusability and tired feeling by feeling more about Kamuromachi that you have never seen.

――Certainly, when I conducted a survey in Yagami, I often looked around from a subjective perspective, so I was able to enjoy a new experience and a new city, even though it was Shinkuro -cho, which I knew.

Hosokawa: Also, some of them have been thinking in the early stage of development that if you put in a big evolution element, you will get a different impression.One of them was the time change in real time, but when I talked to everyone, I ate a total scan and gave up quite a bit early (laughs).

Ito: In fact, the change in time itself has been challenged many times since "Dragon Like 3".There is nothing technically, but the problem is how to consistency with the scenario.

▲プログラム統括 伊東 豊氏

――Is it bad if a scene that doesn't fit unless it is at night?

Tokie: No, for example, it can happen that three days have passed in the game, even though it was said, "I'm coming tomorrow."Then it is strange that the timing is eliminated by that timing, but it is strange that it does not proceed.

―― Speaking of the city, the drone survey was visible to the invisible Kamuromachi, and the adjustment was difficult?

Tokie: That's right.Until now, I could only run around the ground, but I have to be able to go in the air and make the parts that I had not made before.Until now, if we made it in a so -called two -dimensional, we had a good thing, but this time it was a part where we had to make a vertical thing, so I think that the designer had a lot of trouble.

 Due to the fact that he made it firmly, the drone race has been used as a course that plays adventures as it is, and I think that it has evolved considerably.

―― Drone race is a huge number of races, one game.

Tokuga: At first, I was talking about making a drone course, but I was eager to racing in this city full of life.It's inevitable.On the contrary, I think that it was a big deal to make it and experience the parts that I couldn't see before.

―― Kamuromachi, which you can see from above, was fresh, and you enjoyed the landscape during the race.However, the operation is really a maniac, right?

Tokie: That's right.The opinion that it is difficult to operate and full -fledged is a bit nice, and it is as expected (laughs).In fact, I had a drone purchased at the company, and I made it in a way that actually tested it in the actual thing.

 In the case of a real drone, it will crash when hitting the wall.I tried to reproduce that much in the game, but there were many opinions that it was too difficult, so I gradually made it easier to play the game.

 However, even users who have never actually touched the drone want to make content that can experience a little closer to the real thing.So, I tried to select a maniac operation so that only the operation can be felt as the real thing as possible.

Atsushi: In fact, I made a drone with a physical engine at first.The propeller has four center of gravity, and I tried to reproduce the principle of flying with a physical engine.I made it to the point where this was the drone itself.

Tokue: I was able to experience the same feeling as when I actually skipped it, but when I tried to fly, it turned over (laughs).

Hosokawa: Isn't the actual drone so difficult, right?(smile)

Atsushi: The real thing is surprisingly stable.

Yoshida: Did the drone sound be recorded from the real thing?

Shimohara: I use it by mixing the material of the sound effect library and the recorded sound.The recording is aimed at the microphone while flying to a certain place, but in the case of a drone for lace, it will not be stable unless adjusted in detail, so the real drone operation arm also improved.You experienced Kaito's hardships (laughs).

Hosokawa: At first it was very noisy, so I tried to keep it a little.

Shimohara: That's right.With that in mind, the sound of the drone was a bit harsh with the bean, so I adjusted it while adjusting it.After that, the parts change in the drone race, so we combine various sounds accordingly.After all, it is a personal feeling that expensive drones make a better sound (laughs).

All: (laughs).

―― Does the drone in the game also make a good sound of a high -performance drone?

Shimohara: I did not use expensive drone sound materials for high -performance parts, but in the drone lace, the more high -performance parts are finished in the sound that feels speed.It was dangerous to be able to implement it in the last work, but it was in time.

――I made the impression that the UI of the whole game is overall, but how about this area?

Tomita: All the members of the UI design this time were women, so I wanted to make sure that they didn't feel much, but the UI is a part that is more likely to change than a realistic character or stage, so actively change it.I was conscious of this.

▲UI制作チーフ 冨田万里江氏

 Earlier, Kiryu -san was a strong tough, but the UI of the successive "Dragon Long" series used brush characters, used as a base, and had a lot of manly designs.This time, I wanted to make a flat design to give a feeling of using a smartphone.While using bright colors with a flat impression as a whole, it became such a design if I wanted to get the story, the complexity and delicacy of the eight gods.

Uehara: Speaking of which, at first, when I got my skills, I got a very cute character (laughs).

Tomita: In fact, at first, each app was made with a different company operating.Like a real mobile phone, there was an order to make the atmosphere apart with each function, and I tried my best in various fields, but it was very difficult to put together (laughs).

 So, as Aya, Yoshida -san, and Mr. Hosokawa look at them, let's put them together a little more.So I feel like using a linear gradation and other colors.

――It's real, but that's the inside of your head (laughs).

Tomita: That's right.That was difficult.Since it was a part that was fixed to the last minute, I think that it was quite a bit sloppy on the schedule.

――Is it the last time after the game has solidified about the logo?

Tomita: That's right for the logo.

Hosokawa: In fact, the title name was not decided until the end.The reason that the development members call this work as "JUDGE" is that the tentative name "JUDGE" was advanced.However, I think Nagoshi was talking at the event, but the trademark was taken for "JUDGE".So, in the case of having to change it, it was not easy to decide what to do.It was like "JUDGE" until May and June last year.

Tomita: You've always been "JUDGE".The solid logo was included in July just before the master.

――By the way, when you can decide the UI design, how to express it after the surroundings are shaped?Is it a way to design?

Tomita: First, I asked them to make a specification, but as others are talking about, "JUDGE EYES" was made while adding and cutting elements while searching together, so that is true.There are many things that do not go.

 In the battle, the skill part was initially cut off the specifications, but later the Uehara entered, it became "let's change", and later a gutsuri changed.

Uehara: I'm sorry (laughs).

Yoshida: The number of survey actions is very large.It's different, but there are many types of similar things and search mode alone.In various ways, I was doing this, so it was better to unify the button arrangement that was like this, so there were really many UI recreation.

――That's a new work.

Yoshida: It wasn't all cut from the beginning to see how many types of survey actions would be included.There was a story, and it was finally decided what kind of investigation action was needed to achieve this.

 There was no scoop mission at first.After making it more and more, the survey action increased, so when it folded, the process of "Let's summarize this and this" occurred.

――If you are a detective, this is not the way to make it?

Yoshida: At first it was, but if you make only the system first, you will not be able to talk about it.

――It is a side case that incorporates such a survey action, but this time it will be a considerable number if you include a friend event, right?

Fukuda: 104 including girlfriend events.Regarding the substory, the specifications of the survey action were solidified to some extent at the time of writing.Therefore, while holding down the fun of the script, it was a flow of creating a scenario that makes use of each survey action.Therefore, I think that the survey action is quite included.

▲サイドコンテンツ脚本・演出 福田弘直氏

――It's such a side case, is there anything that became a hot topic among the staff?

Fukuda: Are you a metamorphosis three Musketeers?I feel like the character group was fluttering.

All: (laughs).

Ando: I wonder if I can line up that picture with Mr. Kimura (laughs).

『ジャッジアイズ』開発者が語る! 読めばもう一度プレイしたくなる特別インタビュー/後編【電撃PS】 - 電撃PlayStation

Fukuda: That was quite confusing.

Hosokawa: I was holding my head, "Is this, do I have to check with the office?"

Ando: The one to make it was fun, and Hosokawa just put it out (laughs).After all, I had a hard time to give a pervert.

Fukuda: For example, I think that something like Debaga Tortoise's telephoto lens has a strong character with that alone (laughs).

―― Did the scenario request a perverted here?

Fukuda: Yes.In fact, the substory was basically a trend to do something with something, but as I made it, it was necessary to strengthen the character, so I issued an additional request.

Ando: Judge Debaga is also the staff of our staff (laughs).I decided to put that glasses on, and the degree of metamorphosis increased at a stretch.After that, he saw the picture with the wall and said, "I have never seen this."I feel sick, but I wonder if I should make my clothes a little more.

All: (laughs).

Uehara: When I was writing the serious specifications of the battle, the story of "more perverted" or "panties" was heard next to it was a difficult experience that I made a game ().smile).

Ando: It's a bit of a resistance to giving the name of Professor Panties.

Fukuda: Professor Panty was initially "Professor Pants".However, there was a story, "Is it transmitted with pants?"It was seriously discussed in the place where Nagoshi was.A big adult discusses with a serious face, "Which is pants or panties?"

All: (laughs).

Fukuda: At the end, Nagoshi was judged and decided to unify with "panties".

――There is no compromise (laughs).

Fukuda: Yes.I wasn't joking ...The name of the character is important.

――The side case of the metamorphosis three Musketeers is a very important side case, which has led to Yosuke Saotome's friend events and Tsukino Saotome's girlfriend event.

Fukuda: The flow of one character appearing in a variety of sub -stories was because the character production costs must be reduced.However, as a result, I think that it led to the impression that the story of the eight gods expanding while each character is intertwined while each character is intertwined while each character is intertwined.

 For example, the character you met in the side case reappears at a friend event, where the story of the character is developed.

―― You can see that the character is darker or that there is such a aspect.

Fukuda: I was glad that the character was digged, and it would have been nice if the characters were able to have attachments.

――Yosuke is a good character.I have such a face and say sexual harassment words (laughs).

All: (laughs).

Ando: I guess Yosuke is the most perverted (laughs).

Yoshida: Because he was originally a pervert (laughs).

Fukuda: Yes.Initially, Yosuke had a giant impact, one of the last one of the Hentai Three Musketeers Scenario.

Hosokawa: When I was looking at the internet the other day, some people commented that Yosuke was the las boss of the Hentai Series Series, and I was impressed that the insight was amazing (laughs).

Fukuda: However, even though I worked hard to protect Tsukino, I changed the settings because I felt very sad if Yosuke was caught at the end.That character was born when I was thinking about the comparable impact.

―― That had an impact.

Yoshida: By the way, this time there are conversations that can be heard by pop -ups in the city.That is also written by Fukuda.

――It's very variety.

Fukuda: There are some things that make you feel the spread of the world, such as being guided to other play spots, listening to a black company that appears in the side case.For example, in a conversation of residents who enjoy Kamuro of the Dead, it is a textbook that makes you interested in play spots.

――There was a conversation saying, "Michio Ono, you have entered Tokyo."

Battle of this work that turned the narrowness into advantages

――The exhilaration that is different from “Dragon Like” is the attraction of the battle of this work, but it is an element that was the most important factor.What is the action from this?

Uehara: After all, the character of light and stylish was fundamental, so I thought that there were many characters that were powerful so far, how to be new and cool.

 There are quite a few narrow places in the "Dragon Studio Studio" games because of the theme of the city, but the walls are often in the way.But on the contrary, it would be interesting if I could use such a place, so it feels like I was in at first.

―― Certainly you want to find a wall this time.

Uehara: That's right.Let's try using it because the wall is near.So, I tried to put an unprecedented action.However, this was a lot of trouble (laughs).

――What does it mean to be the wall?

Uehara: That's it.

Hosokawa: There were many explosions.

Ito: Unless it is a simple operation, you will not be able to use it in the "Dragon Like" series, which has many beginners in action games.However, if it causes too much, it will be stressful, so I have been struggling with how to operate triangles and jumping and jumping.

 Personally, I thought that the player was surprised by the fact that the new action came out this time, so I thought that there was a surprise that "Oh, what this is" and "how do you put it out?"I remember saying that it was good.

Uehara: On the way, there was a time when the development staff had complained so that it was spontaneous.He just ran on the stairs to escape from the enemy, and he was beaten and defeated.In other games, I think that jumping is often used by button input, but I had a hard time because it was the direction of not doing it.

――It is a very good deal using Kei Kei, but in many ways it was a technique that was not found in Dragon.

Hosokawa: Uehara was also in charge of the battle of "Hokuto Gaga".

--I see.Certainly, it feels like the battle of "Hokuto Ga -Loku".

Uehara: After the production of "Hokuto Gaga", I said "I want to put it in" and asked me to put it in.Orihara (Jun), who had been in charge of the battle for "Dragon Like" all the time, was in charge of the director of "Hokuto Gakukoku".I'm doing this in "Judge Eyes". "

 At that time, "I want to put in a dreamed action."That's right.So, I asked a little (laughs).I thought it was a little difficult to operate, but I'm glad that everyone could use it more than expected.

Ito: I think that video distribution is OK.In the live play play, I saw someone using this and said, "Oh, this is amazing."So, let's try it.

――There is such an element this time.

Ito: I think there are many people who do not notice the existence of skills in the first place, or do not know the timing or how to put it out even if they learn.The power of the video is quite large.

――In that sense, the great power word called “Full Charge Kimtaku” has become a hot topic for DLC's Senku after the release (laughs).

All: (laughs).

――Is that's because it's a billing factor?

Yoshida: I wonder if I want it if it's not that much.One is a help element.Kimura -san is starring in a drama -oriented game, so I wanted to have anyone who did not play the game so far, so I decided to make help items first.

 However, if the battle is just stronger, only those who are really not good at battles will buy.Instead, you can enjoy watching, using it and enjoying it, and if it is strong, there is no complaint.That idea came out without hesitation.

Uehara: It doesn't take three days (laughs).In addition to Ito, there is a programmer who is involved in the core of the battle, but he loves that kind of thing, and he talks through the series that he wants to do it all the time, but "Is this a chance?"It's exciting (laughs).

All: (laughs).

Ito: It's a programmer who has been making Amon for a long time.Only the Amon was a bad frame, but this time with Sensen, "I'll do it!"

Uehara: As Yoshida said, it was just like this time, as a real interest.

Hosokawa: I'm really thinking about the timing of DLC itself.The distribution immediately after the release was also available on a schedule, but I would like to be excited at the beginning of the full -scale suspense action that Takuya Kimura starring.From the beginning, I wanted to avoid being able to make the most of the parts that were considered as product power because they were excited with stupid images.

――I think it was a good timing.

Hosokawa: To release the scope of the share distribution little by little, it is an attempt that I did not do in "Dragon Like".I was thinking about releasing the share distribution chapter.

――Is the scope of share distribution will be released in the future?

Hosokawa: Stop somewhere.Basically, the first half of the story will be finally opened, and half after all should be enjoyed in the game.I will still release a little more (as of January 24, 2019, up to Chapter 7).

――A, one of the highlights of the battle with Kaito in the battle is one of the highlights of Kaito, but is there anything that was helpful?

Uehara: It's difficult to refer to it, but to be honest, I've been doing something for a long time, so there are times when the material is gone.So, I often do it, saying, "If you move like this, it's cool."The person in charge of directing it is also present, so I often talk while discussing because I want to shoot with such a camera in such a flow.

Some play spots were not adopted because they were new IP

――In the drone race, I mentioned earlier, but another large play spot is “VR Sugoroku: Daikyu”, but this is the same as the drone race, considering the provision of play using the entire Kamuromachi.Was it?

Yoshida: That's right.In the so -called store, it is not a mini -game like darts and billiards, but the concept of mini -games using the whole city.The other is that I wanted to make it a modern VR.

 What we are doing is rather simple, but the mission of the unique theme unique to the VR space comes out one after another, and you can earn money.

――I can fight the tiger and shoot a laser buzz.

Yoshida: There is Mnancho Akamatsu without knowing anything (laughs).Someone is placing it.

Ito: It's pretty bad.Isn't the effect very glaring?The designer is making it so that the processing is likely to be removed there.It is common in the "Dragon Like" series, but in this frame, each person in charge can put in what they want to do and try.

 After that, if there is a tiger or interesting thing in the past resources, you can put it in.Nagoshi also says that it is a mini game or if it is such a space.

Ito: Both "Ryu -Ga" and "JUDGE EYES" are basically one mini -game programmer, but this "VR Sugoroku: Daikyu" was also made by a rookie programmer alone.While having a meeting with planners and designers alone, they are motivated, and it will be amazing if they are completed.

――The rest is “Fighting Bypers” in the game center, but at the time it was a pretty good title.

Atsushi: But sadly, the team was not well known (bitter smile).

Ito: What to put in the game center is, while looking at the list of past arcade games, we have decided, saying, "This is difficult because the license is involved" and "this is transplanted"."Fighting Bypers" has not been transplanted to PS4 until now, and there is a know -how transplanted to PS3 and other models in the past, so this has to be used.

 Also, in the past, "Ryu -Ga", I put the "Virtua Fighter" series, but at that time there was a place like "Fighting Bypers" for "Virtua Fighter", so "Dragon is a dragon.I guess it's a perfect title if it's "Judge Eyes" for "".

 In fact, the first one I joined the company was the Fighting Bypers team, and I personally thought it very much, so I pushed it quite strongly.By the way, as usual, the transplant to PS4 worked alone.Speaking of which, Hosokawa was playing against MCU the other day.

Hosokawa: I was killed by Kechonke (laughs).The operation system is too different, so I can't enter.

Ito: I think it's a game that you know if you were in your forties at that time, but many people are not familiar with the operation.He says, "I can't guard even if I enter behind."

Yoshida: In fact, there was a story about "Toys Eyes" about the "Toiletz" used in "Dragon Like Goku 2".But it doesn't fit in the work, and it's really stupid to do it in the first work.Then I shouldn't do it with "Dragon Like".

Hosokawa: There are some parts that I think is the good thing about the serious and humorous hybrid, so I don't know if it will fit in the whole frame in the new title, even though I think it would be fine to have such a game.Ne.So, because it's a long time, I think it's going to be used in the "Dragon Like Goku 2", which is moving behind the scenes.

―― Certainly Kiryu is there.There was no discomfort at all (laughs).By the way, was it difficult to adopt karaoke in many ways?

Yoshida: That's completely misunderstood.It's the same as the toilet I mentioned earlier, so it doesn't fit even if you put it from the first work.Karaoke was interesting because there was a gap that Kiryu had cultivated in various ways in "Dragon Like" and "Dragon Like 2".Even if Yagami sings and dances in the first work, it's just cool.

――So you didn't intend to do it before Kimura was decided?

Yoshida: It didn't work for the first time.There was no negotiations, nor NG.

――If you have a sequel, is there a possibility of entering?

Hosokawa: Of course, we aren't all decided (laughs).

Produce a drama with songs that you can't do in the music

――How did you try making songs in the genre of legal suspense?

Shimohara: The composers seemed to focus more on the songs that were close to the story this time.There are orders, especially in the story, whether it is important to make songs that can not be made from Nagoshi for shocking scenes.

 In terms of legal suspense, the contrast between justice and evil is expressed in music, the scene change on the scenario, and the sudden development can be changed.After that, I was working with more attention than "Dragon -like" for such points, such as scenes that were close to the delicate person's feelings.

――When Yagami thinks, "This is ...", it is also good that the sound effect is heard for a moment and the song stops.

Shimohara: That is the liver of Nagoshi.At first, I didn't prepare anything, and I ordered it as a production when I noticed something.

――After, is the sound effect around this work unique?

Shimohara: The sound effects are more than the sound side, rather than trying to change the sound from the beginning, but the content of the actual game and the taste of the video in the legal suspense are larger.。

 In the case of a battle, it becomes more stylish from the strength of Kiryu to Yagami, the sound is more heavy for the production, and the UI makes the sound more sharp according to the flat design.rice field.

 However, I was told by the project, saying, "It's like a dragon," (laughs).After all, he has been playing "Dragon Like" for more than 10 years, and he can't get out.

Hosokawa: It's a "dragon brain" (laughs).

Shimohara: "That's strange. I did my best to change it."But it's no longer a taste.

Hosokawa: Once the sound of "Dragon Like" was applied as a temporary material, and as the game approaches the completion, I was doing something that would be more suitable.It is a way to make the games and pictures that are completed at any time.

Shimohara: In the case of sound, it is most important to enhance the meaning of the video, so it is difficult to make the sound that will eventually fit unless the picture progresses to some extent.It is easy to try and error many times, and the final implementation tends to be barely possible.

To the title you want to make it a pillar of "Dragon Like Studio"!

――In the end of the ending, it was the end that the sequel would be an ant.I think many people who play want to see the other success of Yagami, but how about that?

Hosokawa: Of course, as Nagoshi said again, when we originally launched this game three years ago, we created another pillar from the situation in the studio's "Dragon Like" series.sea ​​bream.Then, this "JUDGE EYES" was able to make a lot of games and realize what kind of game could be made, and it was this "JUDGE EYES", so of course I would like to make a sequel.

 However, in a situation that has only been released for about a month, it will take a little more time to determine how far the user will be accepted, and then what will happen next.So, I can't say that I will make a sequel here, but I want to make it.

――Finally, please give a message for those who are playing “Judge Eyes”, such as the part that you want to pay attention to, the part you want to enjoy.

Yoshida: I'm a theft team that appears in the side case of Chapter 3.Actually, I wrote only that side case, so I want to write myself after the guys.I would be glad if you could enjoy the area around the guys.

――I'm certainly wanted to know a little more about the reasons for forming a theft team.

Yoshida: Actually, I was planning to expand it a little more in the main story, but I wonder if there is room to inflate that a little more.

――I would like to see if Sugiura's story has more opportunities to be talked about in the future.

Ito: In this work, there are quite a lot of actions that were not in "Dragon like", so I want you to learn a lot of skills and use various techniques.In addition, a mode called "EXTRA EASY" has been added in the update, which allows you to get various techniques just by hitting the button repeatedly.

 Not only those who are not good at action, but also those who are good at games may find that if you play in that mode, you may notice the EX action that you do not usually use, so I would like you to play it once.

――If you are a good game, you don't have the opportunity to choose.

Ito: It's pleasant that the coolness is connected one after another, so I'm glad if you can enjoy that area.

Someya: The part I want you to pay attention to is the end roll.There are many people who skip the end rolls quite a bit, so I hope you can enjoy it while looking at the names of people involved, involved in making this title.

Tokie: The camera moves.

Yoshida: You can move it a little with the controller.

Atsushi: For the time being, the "Dragon Engine" title is the third one, so it is inadvertently in Kamuro -cho, but since we have improved the details in various ways, we have to compare them little by little with the past.There is also a pleasure to see that "Oh, this is also changing", so I'm glad if you can give me such a view.

Tokuga: If you don't say it, who will say it, so please do your best to win the "D League".

―― That is quite difficult.Are there any tips to improve?

Tokuga: It's difficult in a word, but there are some tricky things, and as you can see from the map, there are times when the CPU is fluffy.In fact, it is a shortcut, so I think it would be a great advantage if you use it well.

――It's not always fully open, so it is better to suppress it, right?

Tokie: Yes, safety first (laughs).The parts may be easier to clear if you choose the one below the durability than the fastest emphasis on the fastest.

Ando: I think that this work, including Mr. Kimura and the cast, was able to make all the characters varying, or that they were alive in the game.In fact, there is a similar phenomenon in our character group, and the result of the results of the stimulus and resonating each other, showing their individuality lively and individuality is reflected in the picture.I personally think.I'm glad if you can feel it while playing around.

Tomita: There is a new mini -game "KAMURO OF THE DEAD".For those who played "Dragon like OF THE END", it is a little nostalgic and fun game, so please try to play.

――It's a little worse for the generation who played House of the Dead.I want a dream cast gun (laughs).

Tomita: The rest is "VR Sugoroku: Daikyu", and there is a character called Nyan, but in fact it was not in the specifications.If it is a game, there will be a navigation character, it is a character that the UI team made without permission (laughs).

 It is a character that programmers and planning people have been fleshy and flesh, and ultimately it is also a prize of UFO catchers in the game.

――It's that this means that this is a nyan, a black cat can be made, and eventually becomes a mascot.

Tomita: That's right.

Hosokawa: Reviews are used for custom themes.

Tomita: It's a character that has been developed more than I thought, so I want you to enjoy it with the feeling of "Oh, I'm in this place."

――I want you to make a prize in reality.If you are a stuffed animal, you will feel comfortable (laughs).

Uehara: As was the case with "Dragon Like", the boss battle is still made with a strong effort.I think the production is cool, so I want you to frame and defeat who the last boss is until the end.

 After that, various elements are intertwined this time, but if you clear everything, you will see the familiar Amon in "Dragon Like".This time, if you solve the mystery firmly, you can easily defeat it.There are not many people who have solved it so far, but the last barrier of Amon can be solved.

――It means that you can defeat it if you solve the mystery like Yagami, rather than simply pushing it as a battle.

Uehara: That's right.With that in mind, you don't have to beat Amon for a long time.If you read the article and haven't solved the mystery yet, please try it.

――I want to challenge that.However, before that, it was difficult to achieve 50 friends, and it was not possible to get Amon yet (laughs).

Fukuda: Yes.As you said, it is very difficult to achieve 50 friends, but if you achieve it, you will be able to play side cases that can be said to be the climax of the entire substory.The content is also very luxurious, and it is the longest in the side case and playful.I think it's hard, but I would like you to see it.

――By the way, as an aside, the side case of “Saori's Raw Cake Trial” had the impression of a parody tribute to a certain trial game, but is this affected by Mr. Fukuda's previous job??(smile)

Fukuda: How about (laughs)?The content is a comedy trial, and it will be similar ...However, it may be that there has been a fucking dialogue, such as a decisive line.

All: (laughs).

Shimohara: This time, in the main story, we aimed for a solid sound that excites legal suspense.On the other hand, in mini -games and side cases, there is also a light and laughing sound.I would like you to enjoy such variations, so I would like you to play a wide range of plays such as side cases as well as the main.

 After that, the soundtrack is on sale, so I want you to check it out (laughs).If you listen after clearing, I think that the story of Yagami and others will come back in yourself, so I would be glad if you could get hooked on music.

(C) SEGA

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